EW: TV Review of LOST
Apr. 30th, 2008 02:43 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Because of its novel premise and referential knottiness, Lost is rarely reviewed as a normal TV show. You know, like the ones with plots that get resolved in an episode or three, and have a cast of regulars whom you can count on to reappear every week, give or take a few DUI convictions. But what if Lost didn't require — to judge from the eloquent, endless exegeses provided by my colleague Doc Jeff Jensen — a solid grasp on everything from the works of Kurt Vonnegut to a thorough knowledge of The Flash comics? Well, that's how I'm approaching this review, primarily to suggest and reassure that, even as Lost barrels along to its fourth-season finale, it's still possible to watch this thing without a map, a Bible concordance, and a headache.
Over the years, I and others have razzed Matthew Fox for his one-note interpretation of Jack: slack-jawed brainiac
![]() TOTALLY LOST Even if you can't keep up with the mythology, Ken Tucker says Lost's interest in character (Matthew Fox and Elizabeth Mitchell, pictured) makes it worth finding Mario Perez |
Here's how much of a Lost non-cultist I am: I thought the fan-despised characters of Nikki and Paulo made sense. I spent parts of Lost's first season saying, "Why don't any of those other tattered survivors in the background ever interact with the stars?" Similarly now, I hope some new characters push aside, however briefly, ones I don't much care about (sorry, soap-opera-y Sun and Jin). I was cheered to hear that Jeff Fahey, who plays the grizzled pilot, Frank, will have a beefed-up role — I've enjoyed the ice-blue-eyed actor since his beguiling 1995 non-hit series The Marshal on ABC.
Lost is currently better than most fantasy/sci-fi because it's as interested in character as it is in its alternate-world construct or its ideas about the time-space continuum. The series moves with fluid intensity between the Island, its urban flashbacks and -forwards, and its freighted freighter scenes. Like other TV loaded with culture references (from The Twilight Zone to Gilmore Girls), it's not profound, but rather a game that expands your intelligence even if you don't ''get'' all the clues. It's the pleasure of puzzlement. A-
Source: EW